This orientation to the Logisim libraries concludes with a fairly sophisticated Gray code counter that allows the user to alter its current value using the Poke Tool and to place a label on the component using the Text Tool. It also customizes the icon that appears in the explorer, associated with the tool.
package com.cburch.gray; import java.net.URL; import javax.swing.ImageIcon; import com.cburch.logisim.data.Attribute; import com.cburch.logisim.data.BitWidth; import com.cburch.logisim.data.Bounds; import com.cburch.logisim.data.Direction; import com.cburch.logisim.instance.Instance; import com.cburch.logisim.instance.InstanceFactory; import com.cburch.logisim.instance.InstancePainter; import com.cburch.logisim.instance.InstanceState; import com.cburch.logisim.instance.Port; import com.cburch.logisim.instance.StdAttr; import com.cburch.logisim.util.GraphicsUtil; import com.cburch.logisim.util.StringUtil; /** Manufactures a counter that iterates over Gray codes. This demonstrates * several additional features beyond the SimpleGrayCounter class. */ class GrayCounter extends InstanceFactory { public GrayCounter() { super("Gray Counter"); setOffsetBounds(Bounds.create(-30, -15, 30, 30)); setPorts(new Port[] { new Port(-30, 0, Port.INPUT, 1), new Port( 0, 0, Port.OUTPUT, StdAttr.WIDTH), }); // We'll have width, label, and label font attributes. The latter two // attributes allow us to associate a label with the component (though // we'll also need configureNewInstance to configure the label's // location). setAttributes( new Attribute[] { StdAttr.WIDTH, StdAttr.LABEL, StdAttr.LABEL_FONT }, new Object[] { BitWidth.create(4), "", StdAttr.DEFAULT_LABEL_FONT }); // The following method invocation sets things up so that the instance's // state can be manipulated using the Poke Tool. setInstancePoker(CounterPoker.class); // These next two lines set it up so that the explorer window shows a // customized icon representing the component type. This should be a // 16x16 image. URL url = getClass().getClassLoader().getResource("com/cburch/gray/counter.gif"); if(url != null) setIcon(new ImageIcon(url)); } /** The configureNewInstance method is invoked every time a new instance * is created. In the superclass, the method doesn't do anything, since * the new instance is pretty thoroughly configured already by default. But * sometimes you need to do something particular to each instance, so you * would override the method. In this case, we need to set up the location * for its label. */ protected void configureNewInstance(Instance instance) { Bounds bds = instance.getBounds(); instance.setTextField(StdAttr.LABEL, StdAttr.LABEL_FONT, bds.getX() + bds.getWidth() / 2, bds.getY() - 3, GraphicsUtil.H_CENTER, GraphicsUtil.V_BASELINE); } public void propagate(InstanceState state) { // This is the same as with SimpleGrayCounter, except that we use the // StdAttr.WIDTH attribute to determine the bit width to work with. BitWidth width = state.getAttributeValue(StdAttr.WIDTH); CounterData cur = CounterData.get(state, width); boolean trigger = cur.updateClock(state.getPort(0)); if(trigger) cur.setValue(GrayIncrementer.nextGray(cur.getValue())); state.setPort(1, cur.getValue(), 9); } public void paintInstance(InstancePainter painter) { // This is essentially the same as with SimpleGrayCounter, except for // the invocation of painter.drawLabel to make the label be drawn. painter.drawBounds(); painter.drawClock(0, Direction.EAST); painter.drawPort(1); painter.drawLabel(); if(painter.getShowState()) { BitWidth width = painter.getAttributeValue(StdAttr.WIDTH); CounterData state = CounterData.get(painter, width); Bounds bds = painter.getBounds(); GraphicsUtil.drawCenteredText(painter.getGraphics(), StringUtil.toHexString(width.getWidth(), state.getValue().toIntValue()), bds.getX() + bds.getWidth() / 2, bds.getY() + bds.getHeight() / 2); } } }
package com.cburch.gray; import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.MouseEvent; import com.cburch.logisim.data.BitWidth; import com.cburch.logisim.data.Bounds; import com.cburch.logisim.data.Value; import com.cburch.logisim.instance.InstancePainter; import com.cburch.logisim.instance.InstancePoker; import com.cburch.logisim.instance.InstanceState; import com.cburch.logisim.instance.StdAttr; /** When the user clicks a counter using the Poke Tool, a CounterPoker object * is created, and that object will handle all user events. Note that * CounterPoker is a class specific to GrayCounter, and that it must be a * subclass of InstancePoker in the com.cburch.logisim.instance package. */ public class CounterPoker extends InstancePoker { public CounterPoker() {} /** Determines whether the location the mouse was pressed should result * in initiating a poke. */ public boolean init(InstanceState state, MouseEvent e) { return state.getInstance().getBounds().contains(e.getX(), e.getY()); // Anywhere in the main rectangle initiates the poke. The user might // have clicked within a label, but that will be outside the bounds. } /** Draws an indicator that the caret is being selected. Here, we'll draw * a red rectangle around the value. */ public void paint(InstancePainter painter) { Bounds bds = painter.getBounds(); BitWidth width = painter.getAttributeValue(StdAttr.WIDTH); int len = (width.getWidth() + 3) / 4; Graphics g = painter.getGraphics(); g.setColor(Color.RED); int wid = 7 * len + 2; // width of caret rectangle int ht = 16; // height of caret rectangle g.drawRect(bds.getX() + (bds.getWidth() - wid) / 2, bds.getY() + (bds.getHeight() - ht) / 2, wid, ht); g.setColor(Color.BLACK); } /** Processes a key by just adding it onto the end of the current value. */ public void keyTyped(InstanceState state, KeyEvent e) { // convert it to a hex digit; if it isn't a hex digit, abort. int val = Character.digit(e.getKeyChar(), 16); BitWidth width = state.getAttributeValue(StdAttr.WIDTH); if(val < 0 || (val & width.getMask()) != val) return; // compute the next value CounterData cur = CounterData.get(state, width); int newVal = (cur.getValue().toIntValue() * 16 + val) & width.getMask(); Value newValue = Value.createKnown(width, newVal); cur.setValue(newValue); state.fireInvalidated(); // You might be tempted to propagate the value immediately here, using // state.setPort. However, the circuit may currently be propagating in // another thread, and invoking setPort directly could interfere with // that. Using fireInvalidated notifies the propagation thread to // invoke propagate on the counter at its next opportunity. } }
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