LED RGB
Library: | Input/Output |
Introduced: | 2.1.3 |
Appearance: |
Behavior
Displays the value of its input by coloring the LED according to whether the inputs are 1 or 0. Floating (U) or error (E) are considered off values.
Pins
An RGB LED has three pins. The combination of the bits of these inputs determines whether to display the LED colored.
Attributes
When the component is selected or being added, the arrow keys alter its Facing attribute.
- Facing
- The location of the input pin relative to the component.
- Active On High?
- If yes, then the LED is colored when the input is 1. If no, it is not colored when the input is 0.
- Label
- The text within the label associated with the component.
- Label Location
- The location of the label relative to the component.
- Label Font
- The font with which to render the label.
- Label Color
- The color with which to draw the label.
- Label Visible
- Determines whether the label is visible or not.
Poke Tool Behavior
None.
Text Tool Behavior
Allows the label associated with the component to be edited.
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